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Monster Designs.

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Post  kimchipr0 Thu Oct 04, 2012 1:28 am

Welp, here's mine.

Monster Designs. 310252_531359840211554_263799428_n
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Post  Daedalus_ Thu Oct 04, 2012 3:05 am

*like*

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Post  Andrew (Concept Artist) Thu Oct 04, 2012 9:03 pm

What kind of mosters are we looking for? animals, humans only?
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Post  StrykerX49 Thu Oct 04, 2012 9:43 pm

It isn't much but from your image I've managed to model this basemesh mockup. What do you think?

Monster Designs. Kimchi11


Last edited by StrykerX49 on Tue Oct 09, 2012 11:39 pm; edited 1 time in total
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Post  kimchipr0 Thu Oct 04, 2012 9:45 pm

StrykerX49 wrote:It isn't much but from your image I've managed to model this basemesh mockup. What do you think?

https://i.servimg.com/u/f33/17/83/53/59/kimchi11.png
oh this is great!
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Post  lesliep21 Thu Oct 04, 2012 9:51 pm

StrykerX49 wrote:It isn't much but from your image I've managed to model this basemesh mockup. What do you think?

https://i.servimg.com/u/f33/17/83/53/59/kimchi11.png
Cool, how long did this take you and how many polygons? Also, anyone know what the polygon limit should be?


Last edited by lesliep21 on Thu Oct 04, 2012 9:56 pm; edited 1 time in total

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Post  Admin Thu Oct 04, 2012 9:54 pm

the polygons for normal monsters should be limited to the hundreds or low thousands i think

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Post  StrykerX49 Thu Oct 04, 2012 10:16 pm

Took me a little less than an hour. I kept it low poly so I didn't use the subsurf mods. The original design had gashes in the torso but I didn't get around to using the booleans.
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Post  GreenlightRJ Thu Oct 04, 2012 10:32 pm

Here's what I've done so far. I'll do a more detailed drawing of whatever people like, but I want to get my ideas onto here.

Monster Designs. Monsterdoodles2_zps739be859
evil baby seal hiding under a leaf, tentacled trollface gorilla, venomous dogbat (NOT BANANA) dismembered bunny slime, and a creepy frog based on the stamp on my math paper. There are skulls reflected in its eyes.
Monster Designs. Monsterdoodles_zps865b6cd3
warthog man, bird spirit, spiderlegged snake (I really like this one) and crabrock, stealthily disguised as rock and then attacking. Monster Designs. Untitled-2_zpsc1429fd8[/url]

original doodlies. Generic muscular dude fighting a spiderlegged snake, a creature disguised as a pile of rocks with bloody claws, a scorpabull, a carnivorous mossy rock, and two characters.


Last edited by GreenlightRJ on Thu Oct 04, 2012 10:37 pm; edited 1 time in total

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Post  Admin Thu Oct 04, 2012 10:35 pm

I like the snake thing and the pig the most. If you could make them look a little more intimidating that would be awesome

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Post  lesliep21 Thu Oct 04, 2012 10:37 pm

What happened to the first two images? Photobucket says they've been deleted/moved.

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Post  GreenlightRJ Thu Oct 04, 2012 10:39 pm

I'll get around to better versions of those, thanks for input.
I edited, can you see them now?

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Post  lesliep21 Thu Oct 04, 2012 10:49 pm

It works if I go directly to photobucket, but not in the forum which is probably my browser's fault. It's difficult to see the pencil drawings, so try to lower the brightness in an image manager/photoshop. I see the most potential in the snake/eel w/ centipede legs on the back, winged monster, and two headed one. Maybe try developing those further in detail/variation/different poses/color/texture/material and set up scale, how tall it is. Sketch an average person next to it so we can get an idea of their heights. Create some sort of bio too like how it attacks, sounds, and moves.

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Post  0rphanedpho Thu Oct 04, 2012 11:09 pm

I like the crabrock the best. Can you post a sketch of how its face looks when it stops pretending to be a rock?

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Post  UmbraeLux Thu Oct 04, 2012 11:53 pm

Rebecca, i drew this, umm, spider snake thing based on yours. maybe it's more intimidating now? :3 it's at the bottom right corner.. just ignore the other stuff. i thought that the spider legs should look more like.. scythes, instead of actual legs.

Monster Designs. Viewer11
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Post  ictaurus Thu Oct 04, 2012 11:58 pm

i have my images on facebook
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Post  UmbraeLux Fri Oct 05, 2012 12:06 am

and i drew this tree lizard thing. legs look horrible though. x.x

Monster Designs. Viewer12

EDIT: why is it so small.. i'll try to upload another one
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Post  0rphanedpho Fri Oct 05, 2012 12:22 am

Josh, I like ur lizard thingy. I think it should move in packs, in conjunction with the Dreads. As like maybe an acid-spitter (ranged) ?

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Post  GreenlightRJ Fri Oct 05, 2012 1:36 am

I really had no face planned for the crabrock, just a dark craggy crack across the face, opened very slightly like there's a single eye in there. If you can come up with something better, yay!

The creepiness of the snake was intended to come from the creepiness of spider legs combined with the gulper eel/ dragon mouth. Ideally you should see it scuttle-slither out from behind a rock and swallow a smaller thing whole. larger scythe-legs is great, mine are indeed small. And I like how they extend from the edges of the cobra hood like ribs.

I'm not so good at drawing creepy.

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Post  kimchipr0 Fri Oct 05, 2012 2:09 am

Dood Rebecca the snake spider thing you made is FRIGGEN AWESOME! Andre you need to show me the drawing >Very Happy
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Post  kimchipr0 Fri Oct 05, 2012 2:19 am

Even though this isn't drawn, i think it would be a good idea. Monster Designs. Tumblr_mb8lbgZp0b1r8wys7
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Post  lesliep21 Fri Oct 05, 2012 3:11 am

Good night
Monster Designs. Monste10

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Post  GreenlightRJ Fri Oct 05, 2012 3:29 am

Expanded summary of my ideas on the spidersnake since a few of you seem to like it. Hope you can read my writing. [url=http://s1356.beta.photobucket.com/user/Limegreentigerr/library/Videogame club]Monster Designs. Snakespiderspecs_zps9a28a32f[/url]

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Post  ictaurus Fri Oct 05, 2012 8:41 pm

[img]Monster Designs. George11[/img]
i was thinking of this as some sort of giant boss from the sewers
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Post  lesliep21 Fri Oct 05, 2012 11:50 pm

Good job, maybe indicate some sort of texture like slimy amphibian skin, alligator skin, fish scales, or bearded dragon. What exactly the smooth skin is isn't apparent in this sketch. The 3d modellers wouldn't necessarily have to model scales and stuff, that would be the texture artist's job.

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