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Environment Design Dump

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Environment Design Dump Empty Environment Design Dump

Post  lesliep21 Thu Oct 04, 2012 10:34 pm

Put environment stuff here. They could be big matte paintings, blueprint map layouts for level design, color keys, props, thumbnails, etc. Try to at least tone them B/W or better yet color because it's really important for figuring out the atmosphere/feel of the game, good camera angles, light sources, composition, and space relationships for environment modelers. Put a human character/car/furniture/whatever somewhere in paintings/thumbnails or a comment for indication of scale. Overall, good environment design is more important than character/creature design since environments is what really makes a game beautiful and unique. We could get away with okay character/creature designs. It may not be as fun or easy, but please don't neglect environment design. It looks like we have plenty of character/creature designers but not nearly enough environment designers. Even if you're not confident, don't be afraid to post any thumbnails or even cinematic storyboards if that's how you get ideas out. Smile

lesliep21

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Post  StrykerX49 Thu Oct 04, 2012 10:44 pm

For inspiration, and not just limited to this group, may I suggest watching the Blender Foundation's latest open source movie: TEARS of STEEL.

https://www.youtube.com/watch?v=R6MlUcmOul8
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Post  Kevin D. Fri Oct 05, 2012 9:43 pm

Here is a very simple image I created, it's not really much, but I will try to make as much as I can...

https://i.servimg.com/u/f33/17/83/72/58/the_fo10.jpg

I use the free software GIMP. It's like Photoshop, BUT FREE!
Kevin D.
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Post  ictaurus Fri Oct 05, 2012 10:00 pm

SO PRETTY I DIED!!! Mad
ictaurus
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Post  Kevin D. Wed Oct 10, 2012 5:18 pm

So far we don't really have a proper storyline... but here are a few more images that I created.

Starting Development Phase:
Environment Design Dump River_12

Complete Dev. Phase:
Environment Design Dump River_13

I will start working on post-apocalyptic images if I get the chance.
Kevin D.
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